(GAM) Game Design
GAM 120 - Game Design Theory and Culture (3 credits)
Prerequisites: ART 102, ART 105, ART 106, DMA 105, ENG 101 or permission of instructor
Students explore the historical and cultural significance of play through human history to include today's video game phenomenon by examining many game models across several genres. Conceptual and production processes involved in current industry game design and development are introduced, with particular emphasis on the design of creative models expressing gaming concepts. 1 lecture/4 laboratory hours
GAM 140 - Game Design I (3 credits)
Prerequisites: GAM 120, DMA 120, DMA 135, COS 101, ENG 112 or ENG 102, or permission of instructor
Students develop fundamental skills designing computer games. Topics include environments, interfaces, rules, dynamics, play mechanics, goals, conflicts and aesthetics. Students learn to use standard industry level-building software and digital sculpting tools. Emphasis is placed on conceptual design of game play, interface, and the processes of 2D and 3D content creation. 1 lecture/4 laboratory hours
GAM 240 - Game Design II (3 credits)
Prerequisites: GAM 140, DMA 225, or permission of instructor
Corequisite: GAM 260
Expanding on the topics explored and skills developed in GAM 140, the emphasis in this course is on level-building of game design concepts for prototypes. Additional topics include content importing and configuration, mapping, lighting, physics, and scripted interactions. 1 lecture/4 laboratory hours
GAM 260 - Game Development (3 credits)
Prerequisites: ART 102, ART 105, ART 106, DMA 105, ENG 101, or permission of instructor
Corequisite: GAM 240
In this capstone course, students work on interdisciplinary production teams to develop computer games and modules utilizing industry-standard game engines. Coursework centers on producing scripted real-time modules, play testing, and documentation to specify game design concepts. 1 lecture/4 laboratory hours